
Pragmata Map:
Interactive 100% Completion Tracker
Need to find the last missing item in the Terra Dome? The Pragmata interactive satellite map provides granular X, Y, Z coordinate pins for every single collectible in the game. Toggle layers for all 184 REM logs, Audio Diaries, weapon blueprints, and hidden Mini-Cabins across all five Lunar sectors. Track your completion progress directly in your browser to prep your save file for the True Ending.
Pragmata Map Interactive Tool
Use the interactive satellite map below to track collectibles, find REM logs, locate Mini-Cabins, and navigate all five Lunar sectors. Toggle layers to filter specific item types and mark your progress.
Pragmata Map Lunar Sectors Overview
The interactive map is divided into five massive, continuously streaming instances. To effectively use the tracking tools, you should understand the item density and traversal logic of each distinct zone.
| Lunar Sector Designation | Topographical Logic & Navigation | High-Value Target Pins |
|---|---|---|
| Sector 1: Solar Flow Hub | Linear tutorial zone. Designed for rapid map cleanup once fast travel is unlocked. Very low verticality. | Basic Crafting Materials, Early Diana Memory Logs, Initial Suit Schematics |
| Sector 2: Residential Dome | High-density urban hub. Extreme verticality requiring late-game traversal upgrades (Grapple Boost) to reach upper terraces. | Mini-Cabins (Hubs), Civilian Audio Transcripts, Cosmetic Customizations |
| Sector 3: Production Array | Industrial labyrinth heavily gated by Level 3 and Level 4 biometric doors. Massive backtracking required post-game. | Weapon Blueprints, Enhanced Armature Parts, The "Unknown Signal" Trigger Point |
| Sector 4: Hydroponics | Open, organic environments with hidden caves and underwater sections requiring the Rebreather attachment. | Rare Flora Samples (Lunum variants), Secret Boss Arenas, Environmental Lore Scans |
| Sector 5: Core Control | The final descent. Highly linear combat gauntlet with very few hidden paths. Point of no return zone. | Final Story Collectibles, Sim Pod Access Terminals (Hidden Chamber) |
When should you use the Pragmata Map vs. The Database?
The Interactive Map and the Collectible Database serve two different needs. Using the right tool saves you hours of post-game cleanup frustration.
Use the Map when...
You know exactly what category of item you are hunting, and you just need to filter the exact coordinate pins to mark them off your visual checklist.
"I have 14/15 REM logs in the Residential Dome. Where is the last one?"
Use the Database when...
You need to understand the logic behind the items. The database explains prerequisites, what dropping an item does, and whether it counts toward specific trophies.
"Do 'Civilian Diaries' actually count toward the 100% True Ending requirement?"
Pragmata Map Tracker Support FAQ
Will my crossed-off pins on the Pragmata interactive map be saved?
Does the Pragmata map show post-game Unknown Signal areas?
Is the Pragmata map mobile friendly?
Can I filter the Pragmata map by specific collectible types?
Does the interactive map include detailed routing for Pragmata speedruns?
How accurate are the Pragmata Map Database coordinates?
Pragmata map: Optional Player Route Notes
Open for route order, edge-case checks, and supporting pages.
Open
Pragmata map: Optional Player Route Notes
Open for route order, edge-case checks, and supporting pages.
Location-first route for pins, sector cleanup, Mini-Cabins, terminals, and missed pickups.
- One missing REM log, diary, Safe Box, or schematic.
- Sector-by-sector cleanup after credits.
- Mini-Cabin routing and late traversal checks.
- Visual confirmation before a long backtrack.
- Collectibles database for item families and completion value.
- Unknown Signal guide for post-game access timing.
- True ending guide for final cleanup order.
- Items page for material names tied to map pins.
- Current sector state and unlocked shortcut.
- Traversal tool requirement for vertical rooms.
- Point-of-no-return warning before final descent.
- Hidden chamber access only after the correct trigger.
- Full-station sweeps without checking the missing category first.
- Assuming every late route is available before credits.
- Using lore pages when the real problem is navigation.
- Opening spoiler-heavy ending pages for a simple coordinate check.